Talks are a less formal alternative to formal publication. They often highlight the latest developments before publication, present ideas that are still in progress, or showcase how computer graphics and interactive techniques are actually implemented and used, in graphics production or other fields. Talks take you behind the scenes and into the minds of SIGGRAPH 2013 creators in all areas of computer graphics and interactive techniques, including art, design, animation, visual effects, interactivity, research, and engineering.
Crafting the Vision Effect: An interactive, particle-based Hologram for Epic
Andrew Schneider, Matthew Roach, Justin Gladis
Directable Fluids in the World of Epic
Ilan Gabai, David Quirus, Alen Lai, Diego Garzon
Procedural Texturing in Epic
Hugo M. Ayala, Jamie Macdougall, Chris Chapman
Bats, Birds, and Boggans: The Simulated Armies of Epic
Thierry Dervieux-Lecocq, David Gatenby, Mark Adams, Justin Bisceglio
Abstract: PDF
Pixels to Parks: New Animation Techniques for Fantasyland
Akhil Madhani, Justin Walker, Gene Lee, Aaron Adams, Alexis Wieland, Evan Goldberg
Abstract: PDF
Mixing dynamics and blend shapes for the Hulk
Julien Cohen Bengio, Chase Cooper, John Doublestein
Abstract: PDF
Simplicial Interpolation for Animating the Hulk
Julien Cohen Bengio, Rony Goldenthal
Abstract: PDF
BlockParty 2: Visual Procedural Rigging for Film, TV, and Games
Rachel Rose, Mike Jutan, John Doublestein
Abstract: PDF
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Enhanced Dual Quaternion Skinning for Production Use
Gene S. Lee, Andy Lin, Matt Schiller, Scott Peters, Mark McLaughlin, Frank Hanner
Abstract: PDF
Near-Eye Light Field Displays
Douglas Lanman, David Luebke
Abstract: PDF
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Survey and Evaluation of Tone Mapping Operators for HDR Video
Gabriel Eilertsen, Jonas Unger, Robert Wanat, Rafał Mantiuk
Abstract: PDF
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Coded Exposure HDR Light-Field Video Recording
David C. Schedl, Clemens Birklbauer, Oliver Bimber
Abstract: PDF
On-Set Depth Capturing for VFX Productions using Time of Flight
Simon Spielmann, Volker Helzle, Rahul Nair
Abstract: PDF
Man of Steel: Procedural City Building and Destruction
Eugénie von Tunzelmann
Simulating Fluids Using a Coupled Voxel-Particle Data Model
Dan Bailey, Ian Masters, Matt Warner, Harry Biddle<
Jack's Frost: Controllable Magic Frost Simulations for Rise of the Guardians
David Lipton, Ken Museth, Ben Sutherland
Bubbles and Foam in Partysaurus Rex
Adam Harder, Chris Mangnall
Abstract: PDF
Imperfect Voxelized Shadow Volumes
Chris Wyman, Zeng Dai
Abstract: PDF
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Sub-Pixel Shadow Mapping
Pascal Lecocq, Pascal Gautron, Jean-Eudes Marvie, Gael Sourimant
Abstract: PDF
Lighting technology of The Last Of Us
Michal Iwanicki
Abstract: PDF
Interactive indirect lighting computed in the Cloud
Cyril Crassin, David Luebke, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike Sloan, Chris Wyman
Abstract: PDF
Exploring the Intersection Between Art, Music, and Technology
Susan Lakin, Joe Geigel
Abstract: PDF
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Arts/Tech Collaboration with Embedded Systems and Kinetic Art
Erik Brunvand
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Creating a Nimble New Curriculum for Digital Media Artists
Nicola Marae Allain
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Best Practices in Short Animation Production in Private/Public Partnerships: An Agile Approach
Mark Jones, Sean Craig
Abstract: PDF
TidScene: Pixar's Pipeline Backplane
Arun Rao
Abstract: PDF
Lurch!: Interactive Rendering Pipeline Automation
Alexander Kolliopoulos
Abstract: PDF
ReviewTool: A Database-Driven Visual Effects Editing Application
Damien Fagnou, Christopher Cameron, Adam Valdez
Pronto: Scheduling the un-schedulable
Hannes Ricklefs
Zerg Rush Hour: Simulating Swarms for StarCraft 2 Cinematics
Matt Cordner, Bill La Barge
Abstract: PDF
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Blizzard Entertainment - Diablo 3 Cinematics Wing Effects
Christopher Yang, Hosuk Chang, Bill La Barge, Jeremy Pilgrim, Jason Burton
Abstract: PDF
A Deformer-Based Approach to Facial Rigging
John Kahwaty, Gene S. Lee, Greg Smith, Andy Lin, Matt Schiller
Abstract: PDF
Driving High-Resolution Facial Blendshapes with Video Performance Capture
Graham Fyffe, Andrew Jones, Oleg Alexander, Ryosuke Ichikari, Paul Graham, Koki Nagano, Jay Busch, Paul Debevec
Abstract: PDF
Hair growth by means of sparse volumetric modeling and advection
Ashraf Ghoniem, Ken Museth
Incendiary reflection: evoking emotion through deformed facial feedback
Shigeo Yoshida, Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
Abstract: PDF
D-Tech Me: Fabricating 3D Figurines With Personalized Faces
J. Rafael Tena, Moshe Mahler, Thabo Beeler, Hengchin Yeh, Max Grosse, Iain Matthews
Abstract: PDF
Sketch-Based Pipeline for Mass Customization
Kristian Hildebrand, Marc Alexa
Abstract: PDF
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Isosurface Stuffing Improved: Acute Lattices and Feature Matching
Crawford Doran, Athena Chang, Robert Bridson
Abstract: PDF
constructable: Interactive Construction of Functional Mechanical Devices
Stefanie Mueller, Pedro Lopes, Konstantin Kaefer, Bastian Kruck, Patrick Baudisch
Abstract: PDF
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SnugBlur!: Constraint-Preserving Motion Blur
Brandon Kerr, David Ryu
Abstract: PDF
Pencil Tracing Mirage: Principle and its Evaluation
Katsuhisa Kanazawa, Yuma Sakato, Tokiichiro Takahashi
Abstract: PDF
Screen-Space Curvature for Production-Quality Rendering and Compositing
Nicolas Mellado, Pascal Barla, Gael Guennebaud, Patrick Reuter, Gregory Duquesne
Abstract: PDF
Discrete Texture Design Using a Programmable Approach
Hugo Loi, Thomas Hurtut, Romain Vergne, Joëlle Thollot
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Embree Ray Tracing Kernels for CPUs and the Xeon Phi Architecture
Sven Woop, Louis Feng, Ingo Wald, Carsten Benthin
Abstract: PDF
Parallel JavaScript: Bringing the Compute Power of Multi-Core CPUs and GPUs to the World of Web Graphics
Stephan Herhut, Richard L. Hudson, Tatiana Shpeisman, Jaswanth Sreeram
Oz: The Great and Volumetric
Magnus Wrenninge, Chris Kulla, Viktor Lundqvist
Rendering Fur in Life of Pi
Ivan Neulander, Toshi Kato, Kevin Beason
BSSRDF Importance Sampling
Alan King, Christopher Kulla, Alejandro Conty, Marcos Fajardo
Abstract: PDF
A Monster's Guide to Cheating in GI Class
Beth Albright, Byron Bashforth, Jonathan Hoffman, George Nguyen
Abstract: PDF
Creating a Monster: artistic and technical challenges
Michael Honsel
Abstract: PDF
Crowds at Monsters University
Hemagiri Arumugam, Michael Frederickson, J.D. Northrup
Abstract: PDF
Vegetation on Monsters University
Antony Carysforth, Omar Elafifi, Nathan Fariss, Henry Garcia, Edgar Rodriguez, Christine Wagonner
Abstract: PDF
Lighting The Blue Umbrella
Brian Boyd
Abstract: PDF
Rainy Rain Raining
Michael O'Brien, Allen Hemberger, Amit Baadkar, Cody Harrington
Sponsored by ACM SIGGRAPH.